spoopyybaka asked: dear mr. baxter, i've seen your work from gravity falls and so i looked into this blog! your work is truly inspiring to me. i've wanted to animate 2-D characters my whole life. but sadly, i get really discouraged because whenever i talk about becoming an animator to someone they scoff and say it's a pointless or dying business. is there really any chance someone could get into cool projects like that? could you give me some tips or pointers on how to maybe make that aspiration a reality?
Hi spoopyybaka, don’t get discouraged! This could be a very exciting time in animation. Even the people in charge of the largest movie studios and tv networks don’t really know how things are going to change, and they are changing. There are new venues and platforms opening up for animation all the time, and some of those things require hand-drawn technique. Gravity Falls follows the default workflow of having the story and layout handled in the US and outsourcing the actual animation to Asia. The reasons for doing it that way are economic, but I’m not sure that’s an idea that has been re-examined lately. I feel that it doesn’t have to be done that way. Like I said, things are changing really fast so there’s every reason to be hopeful. In answer to your question, of course there is a chance of getting to work on cool projects. My friend Alex Hirsch studied animation at CalArts and after working for a couple of years in the industry, created Gravity Falls and pitched it to Disney TV. He made his own future. If you keep at it and the work is good, there will be an audience.
I actually have to do hand-drawn animation. I can’t help it. It’s just who I am. So, if someone wants to pay me for it, yay! But if not, I’ll do it anyway. It’s my art, and nobody can stop you doing your art! It’s true, hand-drawn is not the default technique for most animation in the US anymore, especially in feature films, but there is still hand-drawn work out there, in commercials and television, and yes, the occasional theatrical project. They are important skills to learn for any animator. Right now I make a living doing CG animation, which is fine, and I definitely recommend acquiring those CG skills as an animator (which is really just learning a couple of software packages) to make you more employable. But character animation is character animation and the list of differences in animation technique between CG and hand-drawn is remarkably small. At the heart of it you are still communicating character and story through sequential pictures. People who scoff don’t know what they’re talking about.
Hand-drawn animation will always be my art. I find the experience of creating it and watching it magical, when compared with a digitally simulated world where there is no surprise that everything moves. But a drawing that springs to life? That’s magic!
one of new jersey’s most famous confections, saltwater taffy, was invented because some asshole’s candy shop flooded and ruined all his taffy and he sold it to a child anyway and i think that pretty much says a lot about the overall cultural climate of new jersey
LoopDeLoop is BLOWING UP! and we need your help to keep our website & screenings going for 2015.
Please donate to our indie go go campaign so we can continue to share cool loops with you!Here’s how you can help!1. Part with some pocket money and even get a prize (if you like)!2. MAKE A LOOPDELOOP!!!! Big shout out to all the animators who have submitted to us over the past 3 years. You’re the reason we exist and we love you all!3. Share www.loopdeloop.org/go with all your friends. Share your favourite LoopDeLoops via Facebook, Twitter or Tumblr. Spread the word and spread the love for animation.4. STAY COOL AND KEEP ANIMATING! XOXOXOXO
LoopdeLoop is our baby, but it has grown into a MONSTER!
PLEASE HELP FUND US SO WE CAN SURVIVE AND DESTROY MORE CITIES IN 2015!!